Tag Archives: game development

Game development in sge/C++: Part IV (statechart)

Introduction Welcome back to the fourth “episode” of our journey to create a top down shooter game. Note that there were some minor changes to sge and I’ve updated the repository and the blog code. It’s nothing really noteworthy for … Continue reading

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Game development in sge/C++: Part III (input, signals)

Introduction In the last article we’ve seen how to draw objects on the screen. Now let’s do something completely different. Let’s take our spaceship and move it around using the keyboard. It’s a fairly simple task but, again, I feel … Continue reading

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Game development in sge/C++: Part I (window creation)

Introduction This is part 1 of the series I called “Game development in sge/C++”. There are two reasons for this tutorial: There’s no real documentation for the game engine sge and no tutorial which shows how to use sge’s components … Continue reading

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