Tag Archives: sge

Managing configuration stuff with json – a complete solution?

In this article, I’m assuming you know what the json file format is (and, of course, have some knowledge of the C++ programming language). Motivation Most applications don’t run out of the box. They need to be configured, first. Think … Continue reading

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Game development in sge/C++: Part III (input, signals)

Introduction In the last article we’ve seen how to draw objects on the screen. Now let’s do something completely different. Let’s take our spaceship and move it around using the keyboard. It’s a fairly simple task but, again, I feel … Continue reading

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Game development in sge/C++: Part II (sprites)

Introduction Note: There’s a git repository at https://github.com/Phillemann/sgetutorial which includes limited installation instructions for the tutorial files as well as sge, fcppt and so on. Enjoy! In the last tutorial, we set up a little framework to build our game … Continue reading

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Game development in sge/C++: Part I (window creation)

Introduction This is part 1 of the series I called “Game development in sge/C++”. There are two reasons for this tutorial: There’s no real documentation for the game engine sge and no tutorial which shows how to use sge’s components … Continue reading

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